
Vendor: Chaosium
Type: Other Role Playing Games
Price:
45.00
Alone Against the Flames was created to help players adopt the latest rule-set for Call of Cthulhu published by Chaosium. This is also a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices detemine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.
Before you begin to play, make sure you have a copy of the Call of Cthulhu Seventh Edition Rules, and a blank investigator sheet. You can download a printable investigator sheet, or an interactive PDF version of the sheet, as well as the Quick-Start Rules from www.chaosium.com. You'll also need a pencil, an eraser, and some roleplaying dice.
You don't need to read the rules before you start playing. Just settle in a comfortable chair before a roaring fire. Then read on and follow the instructions.
...On second thought, don't sit too close to the fire.

Vendor: Chaosium
Type: Other Role Playing Games
Price:
109.99
Forgotten for centuries, the Sutra of Pale Leaves has resurfaced in 1980s Japan—a time of excess, conspicuous consumption, and enormous technological changes.
This Call of Cthulhu supplement takes you to the Japan of the 1980s. It is a time when the generations are at odds, yakuza gangs are thriving, and the traditional world is at war with modernity. Ancient creeds, gods, and spirits vie to keep their toe-hold in this new world of capitalist opportunity—and overworked and overwhelmed humans turn in desperation to spiritual organizations that promise release and new meaning. This is a world that needs the Prince of Pale Leaves—and he answers the call.
While Call of Cthulhu is home to many entities who inflict nothing but destruction and suffering, The King in Yellow—in his guise as the Prince of Pale Leaves—is different. He is here to help. Those who cry out to him lose their minds and souls, but it will be far worse for the rest of us. This book also includes a comprehensive guide to the Sutra of Pale Leaves itself, covering the insidious effects of the text, the cults associated with the Yellow King, and an array of new Mythos monsters for use in any Call of Cthulhu game.
The book contains three all-new scenarios that are suited to stand-alone play, or strung together as part of a larger campaign set in 1980s Japan.
The investigators are called to a district in Ikaruga town after cases of sleep paralysis, lethargy, and depression skyrocket—and all cases reportedly include visions of the same strange creature.
When the inspiration behind an upcoming action manga is proved to have nefarious origins, the investigators must intervene before widespread publication causes unparalleled damage to reality.
The corpse of a gang member is discovered in Shinjuku—but its face is devoid of all features. The investigators are drawn into the mystery and must attempt to find the source of, and stop, a rash of faceless gangsters across the city.
The Sutra of Pale Leaves - Two Suns Rising is designed for use with the Call of Cthulhu: Keeper Rulebook, and optionally with Pulp Cthulhu.

Vendor: Beadle & Grims
Type: Other Role Playing Games
Price:
69.99
You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.
Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments:
Section 1: My Character
A certificate of Birth, from which most good adventures begin.
Section 2: The World
Track ancient History & recent events, plus everything about Countries, Cultures, and Peoples that you should know.
Section 3: Locations
Places you've explored, passed through or (kind of) heard about.
Section 4: People & Creatures
Memorable friends, enemies & frenemies (memorable if you write them down). Plus, track lesser acquaintances & things.
Section 5: Adventures
Almost 100 pages of session logs and maps.
Section 6: Campaign Recap
We can’t write a song for you, but this is where you record your best moments, and how the world was changed by your triumphs, defeats, and near misses.
Section 7: Appendices
Safety tools, and, our favorite things, Generators! Generate backgrounds, relationships, and creatures! Plus, customizable generator generators (patent pending); A certifificate of Death, a place where most adventures end (this may be in reverse order if your adventures include tentacles and elder gods, but so be it).
At the end, whether your adventure was heroic, tragic, comic, or some combination of the three, you’ll have a tale you can turn to for years. And, should you come into sufficient coinage, good material for an epic song.

Vendor: Modiphius Entertainment
Type: Other Role Playing Games
Price:
129.99
The Kindred present a blank screen to the outside world: the Masquerade. But behind it, horrors accumulate - on the streets of their cities, in the halls of their Courts, and in the Blood in their veins.
That horror overflows in predatory killings, in twisted uses for vampiric power and position, and in a million spatters and shards. They slowly shred the façade of the Masquerade, and what we see behind it is a panoply of horror.
Behind the Tattered Façade lie many shadows, and all of them conceal darker secrets still, from the Masquerade Machine itself to the worse things waiting for it to fail. This book details the ecology and deepens the horror of Vampire: The Masquerade by working with the game systems to choose a shade of darkness: body horror, Gothic horror, folk horror, or even cosmic horror.
Tattered Façade is the 17th hardcover release for Vampire: The Masquerade, the genre-defining Storytelling Game of Personal and Political Horror.
Features:
Mature Warning: Contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised. 18+

Vendor: TTRPGkids
Type: Other Role Playing Games
Price:
49.99
This is a solo-journaling tabletop RPG, which means you'll be playing as a character in a story that can go down multiple paths. While reading and playing along, you'll be writing down your responses to prompts and skill checks (i.e. rolling a die or pulling cards from a deck) to determine where your particular story goes.
Throughout the story, you'll make choices that open up certain paths or options... and close others.
Deciding on the order to complete tasks, what path to take, or how to approach and obstacle will have a meaningful impact to both how your stats function and what you discover about the world.
You'll also meet NPCs that you can decide to leave behind or bring along. By making certain choices in the presence of your companions, you'll impact their trust level, which affects the bonuses they offer and their willingness to follow you on your journey. Watch out, though, because making a move to increase the trust with one companion could decrease the trust of another... or have other unintended consequences.
The choices you make and the trust of your companions ultimately determines your story's ending, and there are several endings, giving this game wonderful replay value.
This book has over 300 pages with hand drawn illustrated pages and space to either write or draw your response to prompts throughout the adventure.
This is a really fun idea. I was a fan of the "Choose Your Own Adventure" books and this was nicely reminiscent of those.
-Dan, Almost Bedtime Theater
This is a great low spoon day game to play.
-Wanderer's Haven AP chat
I could honestly imagine playing this with my wife and stepdaughter and them both having a really great time with it.
-Joel, Creators Assemble

Vendor: Modiphius Entertainment
Type: Other Role Playing Games
Price:
149.99
The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast that’s captured listeners’ imagination since 2012. The absurd and surreal join your game with Night Vale’s expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale—just NOT the dog park!
The Welcome to Night Vale Roleplaying Game includes:
Features
Contents:

Vendor: Get Haunted Industries
Type: Other Role Playing Games
Price:
58.00
Lights! Camera! Technical Difficulties! Action!
The Portal of Public Access has opened and now is your time to shine!
Grab your ventriloquist dummy, ham radio, and X-ray glasses and get to work! Fairhaven needs Heroes!
What is Weird Heroes of Public Access?
Introducing Weird Heroes of Public Access - the table-top roleplaying game that lets you and your friends step into the shoes of quirky public access TV personalities battling monsters, angry moms, and juvenile delinquents to save your beloved town of Fairhaven.
Under the glow of a relentless full moon, you and your crew of public access heroes will use a simple d6-pool system to quickly get into the action. Time is of the essence as you race to uncover Fairhaven's darkest secrets and protect your show from being canceled!
This 100+ page core rulebook is packed with everything you need, including:

Vendor: Scryptid Games
Type: Other Role Playing Games
Price:
34.00
Earn real treats for stupid human tricks in this zany, diceless story game about senior shelter animals living their best lives together!
Inspired by 1980s sitcoms like The Golden Girls, The Goodest Girls is a replayable, single-session, shared-GM TTRPG for 2-6 players about a tight-knit group of senior animals at the local animal shelter, Shady Pines.
Collaborate to build the sitcom world of Shady Pines and the paw-inspiring characters who live there. Earn real treats for goofy antics as you step into a flashback episode where you reminisce about the times you and your fellow fuzzballs shared.
The Goodest Girls is a stand-alone game, but the characters live in the same universe as Brigitte Winter’s critically-acclaimed Psychic Trash Detectives, with illustrations by award-winning artist Ava Eery.
So gather your favorite people and your favorite treats, and explore the angst and the antics of day-to-day life at Shady Pines!

Vendor: Fantasy Flight Games
Type: Other Role Playing Games
Price:
74.99
The sourcebook for Technicians living at the fringes of the galaxy, Special Modifications offers plenty of tasty new gear, along with rules for crafting your own weapons, gadgets, and droids. Game Masters will find hints for getting the most from their technical encounters, such as fleshed-out guidelines for slicing that come complete with consequences for failures and situational challenges that they can add to their Technicians' mechanics checks in order to amplify the narrative tension. But as much as this book helps your Game Master better incorporate your Technician into your ongoing campaign, it is your Technician that derives the primary benefits.
Build the tech to take on the galaxy…
Without the brilliance of Technicians, the Star Wars™ galaxy would be unrecognizable. Their work has created sentient artificial beings, put the most distant systems within reach via hyperdrive, and defined the ways that wars are fought. Yet even with such advanced technological marvels, there is no replacement for good, old-fashioned, spur-of-the-moment ingenuity, particularly inthe Outer Rim. There, Technicians must be as resourceful as they are intelligent, in order to invent solutions for the myriad troubles they daily face.
Special Modifications, a sourcebook for the Star Wars: Edge of the Empire Roleplaying game, brings new specializations and signature abilities to the Technician career. Its 96, full-color pages also include new playable species and copious amounts of gear including cybernetics, slicing tools, construction tools, and remotes. Finally, the book contains detailed guidelines for crafting devices, weapons, and droids of your own invention, as well as new slicing actions and expanded rules for running slicing encounters in your roleplaying adventures.

Vendor: Edge Studios
Type: Other Role Playing Games
Price:
94.99
Three unique tales offer mystery and terror for you and your friends across 96 pages of intrigue and danger...
Dread has come to the city of Arkham...
In the darkened halls of the Miskatonic Museum, will the investigators survive The Ophidian’s Nightmare?
When the latest supply of hooch starts making people sick, can the investigators find the source of a mysterious disease in One For The Road?
When occult knowledge is bestowed upon the initiated, do the investigators have what it takes to defeat The Thricefold Power?
The book also includes 2 double-sided poster maps.
Arkham Mysteries is a set of three adventures for Arkham Horror – the Roleplaying Game and requires the Core Rulebook to play.

Vendor: Modiphius Entertainment
Type: Other Role Playing Games
Price:
74.99
TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE!
The Star Trek™ Adventures roleplaying game takes you to the final frontier!
You may travel to the edges of known space, to colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.
PLAY STRAIGHT OUT OF THE BOX!
This Starter Set contains everything you need to begin your journey into the final frontier, including an epic campaign of three linked missions designed to challenge a brave crew of 3–7 player characters.
The Star Trek Adventures Second Edition Starter Set includes:

Vendor: Coyote & Crow
Type: Other Role Playing Games
Price:
69.99
Coyote & Crow the roleplaying game, is a Nebula Award nominated sci-fi and fantasy tabletop role playing game set in a First Nations alternate future where colonisation never happened. Developed and led by a team of Natives from all over North America, this game envisions a world where Indigenous nations rose to future prominence.
Add some flavour to your Coyote & Crow Role Playing Game Storytelling with this set of beautiful, custom dice. Includes a full set of twelve dice: nine Standard and three Critical.

Vendor: Clawhammer Games
Type: Other Role Playing Games
Price:
53.00

Vendor: The Rolistes
Type: Other Role Playing Games
Price:
53.00
Rosewood Abbey is a roleplaying game about upholding the truth no matter the consequences.
It is inspired by Umberto Eco’s novel The Name of the Rose, its 1986 film adaptation, and the British mystery television series Cadfael.
This Carved from Brindlewood (PbtA) game is for 3 to 6 players. It works well for one-shots but truly shines for short campaigns, thanks to its unique "Rumor Mill" story-building mechanism.
The Fratres Herodoti comprise an informal brotherhood of scholars who swore an oath to knowledge and truth. The mysteries these Friars, the player characters, investigate are often mundane and unrelated to one another.
Nonetheless, at the Abbazia di Palissandro, Rosewood Abbey, other monks and their flock are prone to interpret situations as either the work of God or that of maleficent spirits. As rumors spread out of proportion, the papacy becomes compelled to settle the veracity of alleged miracles or heresies.
Will the Friars uphold their oath?
Rosewood Abbey is rooted in Walloon, Flemish, and European folklore often irreverent towards religion.
The game isn’t intended as a comment on contemporary religious beliefs and practices.
"Carved in Brindlewood" means it is directly adapted from the roleplaying game Brindlewood Bay with the blessing of the author, Jason Cordova.
This book features three mysteries.

Vendor: Edge Studios
Type: Other Role Playing Games
Price:
114.99
Beneath the glitz and glamour of the Roaring Twenties lurk terrors older than time and more dangerous than you can imagine.
In the heart of 1920s New England, nestled among the rolling hills of the Miskatonic River Valley, lies Arkham, Massachusetts.
Caught in the midst of the tides of change and progress, the city struggles to shrug off the myths of its past and step into a shining future. But too many of those myths have a kernel of truth at their core, and the eldritch horrors that haunt Arkham’s past still lurk just beyond the threshold of our understanding. Nothing can stand against the monsters that stalk the darkness…except you.
Dive into glamour, danger, and mystery with Arkham Horror - The Roleplaying Game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start investigating eldritch mysteries with your friends! Take on the role of one of the few investigators brave and resolute enough to step into the shadows beyond our world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by things worse than you could ever imagine.
But if you succeed, you just might save the world from total destruction!
This book contains the core rules for Arkham Horror - The Roleplaying Game, full rules for building characters, information on the city of Arkham and its neighbors, a collection of adversaries and the nightmarish Ancient Ones they serve, and a complete adventure to let you get straight into the action.

Vendor: Modiphius Entertainment
Type: Other Role Playing Games
Price:
104.99
Can you thrive in the night?
The V5 setting of Vampire: The Masquerade evolves the storyline into the modern nights. A world where the Anarchs have wrestled for domination of the cities from the Camarilla, where mortal and other hunters have gained a technological edge, where Gehenna is no longer coming but is upon us.
The Laws of the Night include all of the core mechanics necessary to play the Live Action Roleplaying game - Vampire the Masquerade.

Vendor: Modiphius Entertainment
Type: Other Role Playing Games
Price:
169.00
THE BATTLE FOR ARRAKIS BEGINS!
Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.
Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.
Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:
The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune?

Vendor: Magpie Games RPG
Type: Other Role Playing Games
Price:
60.00
Experience the Drama and Passion with Pasión de las Pasiones RPG!
Discover the exhilarating world of Pasión de las Pasiones RPG, the ultimate telenovela-inspired role-playing game! Powered by the Apocalypse, this game transports you into the captivating narratives of popular telenovelas like Yo Soy Betty, La Fea, Marimar, and Jane the Virgin, and lets you unleash your creativity like never before.
In Pasión de las Pasiones, you become the protagonist of your very own telenovela, immersing yourself in a whirlwind of power struggles, passionate desires, and rightful battles. Seize the opportunity to scheme for power and property, embrace your deepest desires, and fight for the recognition you deserve!
With its innovative playset system, Pasión de las Pasiones enables you to craft and shape your ongoing telenovela, drawing inspiration from captivating plotlines and past episodes whenever you desire. Immerse yourself in dramatic flashbacks, experience shocking reveals, and engage in intense showdowns with rival characters, all within a solid rules framework that seamlessly aligns with the fictional essence of the show.

Vendor: Hoodwink Games
Type: Other Role Playing Games
Price:
60.00
A modular tabletop RPG system for young adults that's easy to teach, fast to learn, and grows in strategy as you play.
The Play Easily Now roleplaying game (PEN RPG) is a fast, fun, and strategically satisfying tabletop RPG system designed by Hoodwink Games to segue roleplaying newbs into games with roleplaying masters. The book is completely written and playtested; all I need is your help putting it into print.
RPGs are incredible tools for building community, making new friends, and having an excuse to get together every week. But the task of teaching new players feels insurmountable, and when a casual acquaintance comes to your table and asks, “Hey, this looks cool, can I join?” the answer is either, “Not really, but thanks for asking,” or “If you want to spend a few hours learning, we’d love to have you!”
That’s not conducive to making friends.
But people want to play!! One-in-three Gen Z and Millennials report feeling lonely often or all the time, and almost 2-in-3 have observable anxiety and depression. It’s a turbulent time– isolation and loneliness easily creep in when transitioning into college, a new job, a new town, or a new living situation. And game-based community helps–research shows 1 in 3 Gen Z are interested in RPGs and 90% of those who play do it for the community involved. In-person RPG gaming is shown to improve mental illness recovery, improve creative thinking, and create a sense of belonging.
Plus, you know, they’re just super fun. So Hoodwink Games created PEN, a generic system for telling any story that stories fast and stays fun.
Most easy-to-learn RPGs are easy, but shallow rules and short manuals make gameplay… boring. Close communities are built around weeks and weeks of telling stories together and quickstart RPGs are just too rules-lite to stay satisfying for long.
Plus, other generic RPG classics like GURPS and Savage Worlds are super fun but still tailored to veteran audiences. No newbie wants to tackle those books alone. In practice, once character creation is over and players know what’s going on, maybe the systems are easy enough. But that first hurdle is just too high for casual players just looking for friends.
NO! Every textbook, from entry-level algebra to advanced calculus, started by teaching basic concepts. And what is a game manual if not just a textbook? You learn enough to get going, and then you keep advancing as you apply the concepts you’ve already learned. Eventually, you are confident enough to apply ALL the concepts in new and exciting combinations.
PEN works the same way. Modules advance players through the game, starting with a 5-page spread of rules, description of roleplaying concepts, and seven, pre-built characters to choose from. Then, as players play, players advance through the modules at their own pace, adding more complex rules systems and strategic options.
Every single step is designed to seamlessly sew roleplaying and mechanics into a tactical, fun, and intuitive ruleset your party will want to return to for years.
Module One opens by explaining the concept of an RPG. For new players, the idea of not having a board, cards, or definitive actions can feel a little nebulous. A couple pages succinctly explain the concept of collaborative storytelling through roleplay and give some key tips for staying engaged.
Next, seven pre-built archetypes give players an example of where to start, give examples of characteristics, and explain skills to explain how character elements work together to create synergies.
Lastly, five pages explain the core resolution mechanic and how it applies to general rolls, combat, healing, competitions, and more!
PEN’s original system involves players rolling 3d6, adding the relevant skill, checking the degree of success, and then improving with bonuses and items! Each player gets two actions per turn and a free movement to spend on their character's interactions.
That's all there is to it! If someone wants to learn, all you have to do is hand them a character, loot three d6s out of an old game of Risk, and get started! EVERY. SINGLE. ROLL in the game follows this mechanic, so if a player can add and subtract whole numbers, they can play the whole game.
Even attacks and defenses boil down to this simple mechanic. Players roll to attack using Strength or Accuracy and roll to defend using either Resistance or Agility. Attacks deal damage based on the degree of success verses the defender but otherwise function exactly the same as every other skill roll--no more need to explain the difference between rolls to hit, damage rolls, attack DCs, and saving throws. Then, once players roleplaying and gaming with the veterans at your table, they'll be ready to create their very own character!
Character creation is both incredibly simple and incredibly customizable. Character creation discards races and classes (in the base system, at least) and instead gives players complete creative freedom:
That's all there is to it, really. It's a simple process, but with 210+ unique characteristics to choose from, players have nearly endless combinations of unique abilities, backgrounds, bonuses, and weaknesses, to create over 2,600,000,000,000,000 possible characters. With all those options, players can recreate timeless archetypes or explore their own unique playstyles!
The module also introduces items, which are based on general types. For instance, handheld ranged weapons (e.g. hand-crossbow and Colt .45) share the same profile because, relative to their settings, they serve a similar purpose. This massive simplification makes bookkeeping easy no matter where your campaign unfolds!
STANDARD ITEMS are also a special innovation in PEN. Standard items--Gear, Loot, Food, Clues, and Maps--each grant a mechanical benefit designed to streamline sticky mechanics:
This straightforward approach to items streamlines gameplay MASSIVELY and rewards players for roleplaying! It's an efficient take on expendable items that furthers PEN's balance of ease and excitement.
Module Three opens big with a TON of flexible options for players creating their own builds. Unlike D&D and many other RPGs, PEN does not lock players into skill trees of abilities. Instead, players are given freeform systems to pursue item crafting, magic, combat maneuvers, warfare, and NPCs that fit players' own dream builds.
To craft items, characters decide the bonuses they want their item to have, collect materials from their environment to build the item, and make a mechanics roll. Then characters use the table below to expend actions over time until the item is finished!
Magic also gives players HUGE creative latitude. Players combine elements, effects, durations, and numbers of targets to create custom spells meeting in-the-moment needs! The more powerful the spell, the harder it is to cast--and the bigger the effect!
But why should arcane characters get all the fun?? PEN includes a list of martial maneuvers characters can add to attacks and defenses for special effects. These create powerful tactical advantages, giving martial characters an edge over even far stronger opponents by disarming, distracting, parrying, and more! Advanced characters can even combine maneuvers to create signature moves for masterfully dispatching foes.
As characters grow in power and influence, PEN includes rules for commanding armies and gathering Supporters who follow the party around. Rules for battles elegantly sew army actions into character combat, making for epic, Lord-of-the-Rings-esq moments of heroic character actions, surrounded by carnage!
Supporters are similarly streamlined for excitement and ease. Instead of creating detailed NPC profiles that bog turn orders and distract players with extra information, Supporters are simply sorted into types. Over 20 different Supporter types each give a single unique ability to the characters' parties, ranging from soldiers to children to chefs to lawyers. Abilities vary from attacks to role-playing benefits, and each Supporter has only one which players can order Supporters to use in a variety of situations.
This system creates simplified, impact-oriented NPCs that spare players the headache of managing multiple profiles while giving the satisfaction of an army of followers.
Game Mastering can be the most intimidating part of an RPG, and most manuals are written assuming the GM already has some idea of what they're doing. But what if you don't? Somebody has to learn the game and teach it, so PEN is written to make session writing as easy as character creation.
Module Four describes the step-by-step process for running turns from the GM's perspective AND simple templates for writing exciting sessions. To start right away, PEN includes a complete one-shot for GMs to learn from and launch right into gaming!
Also included are random tables for NPCs, traps, and other details, and steps for creating unique, balanced NPCs. These seven pages give GMs all the tools they need to tell an original story right out of the box.
Worldbuilding is one of the most exciting parts of GMing, and PEN wants to help new GMs worldbuild well! After GMs learn how to tell a one-session story, Module Five teaches GMs how to turn their sessions into longer stories across larger worlds. Ten random tables spark GMs imagination for where players can explore, including options for governments, geography, industry, populations, values, economies, and more!
Using these sheets, GMs can take their stories and turn them into world guides where players can return session after session for years of evolving gameplay.

Vendor: Button Kin Games
Type: Other Role Playing Games
Price:
30.00
A solo, tarot-based journaling game in which a plucky preteen protagonist works to reunite their estranged parents.
Jude's World is a solo, tarot based journaling TTRPG in which a precocious preteen protagonist named Jude struggles to reunite their estranged parents. A love story wrapped in a coming-of-age comedy-drama, the game aims to both pay homage to and critique "Parent Trap"-style narratives as well as reveling in a 90s sitcom tone inspired by the likes of Boy Meets World, The Fresh Prince of Bel Air and Clarissa Explains it All.
You'll take on the role of Jude - a 12-year-old who's desperate to grow up and certain that they'll do a better job of it than their parents. Jude just found out their parents, Mika and Jamie, are getting a dreaded divorce and they are NOT inclined to take it lightly. Steer your version of our protagonist through a complicated time in their and unleash your inner grumpy almost-teenager, if only for a little while!
In the first section of the game you'll learn about Jude's family, crafting their parents love story and sewing the seeds of their separation, while also developing your version of Jude.
Once you're acquainted with their history, you'll begin your story, writing diary entries from Jude's perspective as they experience Twists - major life events on the road to teen-dom; plot Traps - ways to bring their parents together and pull on their heart strings; and of course some lower-stakes down time activity. Bowling and the cinema, anyone?
You'll continue to learn about Jude's family through the discovery of Keepsakes: sentimental, storied objects that Jude discovers and uses in their schemes.
Jude's World employs a traditional Rider-Waite tarot deck to generate story prompts as well as a pair of six sided die (d6) for resolving "Traps". Playing in rounds you'll pull cards, choosing which to use to generate events, characters and artefacts in your story. As well as trying to bring their parents, Mika and Jamie, back together you'll play through important milestones on Jude's journey into teenhood and explore their family's past through the keepsakes and knickknacks you uncover around their home. As a player you'll be encouraged to investigate what happened in this relationship. Was it always doomed to fail? Or is it salvageable? And even if so, is it Jude's place to save it? Either way, getting these two people back together won't be as simple as it is in the movies.
About the Author/Creator:
Yvris Burke. Drawing on a lifelong love of sci fi, fantasy, whimsy, and hijinks, Yvris (she/her) is best known for her solo RPG about being a baby bumble bee, Bumbling, and her first successful Kickstarter campaign: Drama Llamas. In this project Yvris is covering a subject very near to her personal experience as a child of an occasionally difficult divorce. Despite her experiences (and her current happily married status) Yvris considers herself "pro-divorce" in the sense that it's both a women's rights issue in parts of the world where access to it is restricted and is often much better for all involved than the alternatives. She'd like to rant more about this subject but is vaguely aware that games are meant to be fun, so she'll stop there.

Vendor: Modiphius Entertainment
Type: Other Role Playing Games
Price:
74.99
Rotting from the inside.
Milton has become a company town, and that company is Pentex. Between the rent-a-cops, the wasp fomori and the malicious spirits life there gets harder every day. Can a single pack of Garou scrape off the rot and turn Milton into territory they actually want to hold?
Scent of Decay presents guidance for character creation and three pre-written stories set in the same small town and scenes which can be included in any Werewolf chronicle:
Features

Vendor: R. Talsorian Games
Type: Other Role Playing Games
Price:
69.99
Decades ago, a war between gods spilled out across the many worlds of the Mosaic! Terrible monsters called yokai found their way into the countless dimensions, preying on the unsuspecting natives from the shadows. To counteract this monstrous threat the Shadow Scar Agency was created. This organization of secret agents, trained in the ancient arts of Ninjutsu, scour the multiverse to find the yokai and put a stop to their vile plans.
In Mask of the Green Demon you take the role of one of these agents as you struggle to uncover the identity of an enigmatic kingpin known only as “The Green Demon.” This goal will take you across the Mosaic as you unravel mysteries, discover clues, and face terrible threats.
The Shadow Scar Starter Set is the perfect introduction to the many worlds of a Mosaic and includes:

Vendor: Done, Not Perfect Productions
Type: Other Role Playing Games
Price:
25.00
Zero Preparation, Learn As You Play, Roll All The Dice
Oh you think you know roleplay games? You think you've fought every fight, encountered every encounter, battled every battle and looted all the loot?
Well we bet you have never had to win a talent competition against five disturbingly hairy human babies, never given couples counselling to the ghost of a fast food restaurant, never helped three owlbears learn complicated surgeries while performing an 80's movie training montage, never talked your way out of a self care day with a hydra, never rescued an indifferent father from three gelatinous cheese cubes at a bowling alley and we guarantee you've never met Dave, no-one meets Dave.
Dice Hard is the fast paced roleplay game where you can do anything just so long as you don't do it the same way twice. The goal is to collect dice along the way, adding them to your Big Bad Damage Pile as you perform unique actions, build your strength, skill and technique then rolling them all for one epic encounter with one absolutely wild big bad monster before returning victorious to your adoring fans.
Or fail miserably and end up as a warning to wannabe adventurers.
The more dice you collect, the more damage you do, the less chance of becoming another tale told by villagers to warn others away from their local scary cave, abandoned castle or deserted waterpark .
Dice Hard is designed to be played with zero preparation and no learning of rules, you can play a whole session in just an hour if you like or spend the whole evening working your way through the most ridiculous encounters you've ever faced!
All you need is friends, a copy of Dice Hard and EVERY DICE YOU CAN FIND.

Vendor: Modiphius Entertainment
Type: Other Role Playing Games
Price:
95.00
History. Mystery. Secrets.
The colleges, universities, and other academic institutions in this book are rife with all three. Containing everything from succinct locations to take the heavy lifting out of designing a campus setting, to four deeply-developed settings suitable for an entire chronicle. Alma Maters sheds light on the ivory towers of academia – home to information that can keep a Hunter cell alive, and quarries that want them dead – in the World of Darkness.
Features

Vendor: Paizo
Type: Other Role Playing Games
Price:
145.00
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition!
This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!
Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Pathfinder GM Core includes: